Thursday 18 April 2013

How to play Ahri - nine tailed fox sexy and powerful



Ahri is a general somewhat difficult to play, however, if played well, this really is a violent female minister. The skills of Ahri very unique and has many advantages such as range for distance, with the standard amount of damage, passive skills to increase lane capacity and survivability of the combat phase, and she also Last moves extremely maneuverable. In addition, wind skills 3rd Marriage is special skills in League Of Legends, an ability to "charm" rather than a "provocation".

Abilities

    Orb of Deception - Ahri sends out and pulls back her orb, dealing magic damage on the way     out and True damage on the way back.

Deals 40/65/90/115/140 (+0.33) magic damage on the way out, and 40/65/90/115/140 (+0.33) true damage on the way back.
Cost70/75/80/85/90 Mana
Range880

Fox-Fire - Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) 
dealing 40/65/90/115/140 (+0.4) magic damage. Enemies hit with multiple fox-fires take 50% damage from each additonal fox-fire.
Cost60 Mana
Range800

Charm - Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.

Blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).
Cost50/65/80/95/110 Mana
Range975

Spirit Rush - Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.

Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 85/125/165 (+0.35) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.
Cost100 Mana
Range450

Essence Theft - Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp.  


RECOMMENDED RUNES :


Greater Mark of Magic Penetration (+0.87 magic penetration)



Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (1.17 at champion level 18)



Greater Glyph of Scaling Ability Power ( +0.17 ability power per level (3.06 at champion level 18 )



Greater Quintessence of Ability Power (+4.95 ability power)



MASTERIES



STARTING ITEMS 


Boots of Speed


Health Potion


EARLY GAME ITEMS 

Hextech Revolver


Sorcerer's Shoes


Rabadon's Deathcap

Early game: the game you should take the time to farm well and pay attention to harass the enemy a chance. In addition, the Minister should also coordinate with the jungle to gank reasonable phase. You should pay attention to your passive skills. It increased by 35% and allows blood to help your lane very well.

MID GAME ITEMS 

Rylai's Crystal Scepter


Will of the Ancients

Mid game: in mid game the period Ahri really shines. At this point, you should complete their level 2 and finished shoes such as shoes or boots witch ... maneuver, to increase movement speed. At this point, let alone with the person you are going to gank the forest under the forest or robbed. Then take advantage of the time to kill opponents in pushing or kill dragon

FINISHING TOUCH RECOMMENDED 

Deathfire Grasp


Void Staff


FINISHING TOUCH (OTHER OPTIONS) 

Zhonya's Hourglass


Athene's Unholy Grail


Abyssal Scepter


LACORPSE'S NORMAL BUILD

Sorcerer's Shoes


Will of the Ancients


Rabadon's Deathcap


Rylai's Crystal Scepter


Deathfire Grasp


Void Staff

Late game: At this point, you should go with the team overall. Taking advantage of the wind kissing skills, find opportunities to pull one member of the enemy toward his teammate, destroy and take advantage of 4 vs 5 to win the combat phase. This time note that you do not waste your last skill because it will have a lot of advantages in this match around. You can use the last way to escape or cause more damage in the phase between two teams fighting.

ABILITY SEQUENCE


Essence Theft : passive

Orb of Deception : Levels - 1 4 5 7 9 

Fox-Fire : Levels - 3 8 10 12 13

Charm : Levels - 2 14 15 17 18

Spirit Rush : Levels - 6 11 16


I wish you success with this Ahri, the ​​9-tailed fox !

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