Showing posts with label Guide. Show all posts
Showing posts with label Guide. Show all posts

Monday, 22 April 2013

Baron War And Reasonable Time To Be Successful !


Baron is a very powerful monsters in League Of Legends. After defeating it, you and the team will have more advantage to win. Thus, the skirmish between the two teams in the region's hotspots Baron always match.


About Baron
Monster largest and most ferocious of Legends League - Baron's goals are the most interesting team in the game. With 300 gold and 900 experience for each member of the team to defeat it, the importance of the Baron's nothing to talk about.
In addition to cash and experience, Charm that each member benefits Baron Baron kill death in 4 minutes is extremely valuable. Charms added benefit Baron 40 damage, 40 magic power, and healing capacity and energy.




Kill  Baron reasonable time

When your team win combat
If your team has won that battle enemy team killed or forced the base to recover. Then, if you feel after combat team has the ability to feed the enemy Baron will be hard to stop.



When your team control the map
Map control here is your military troops pushed you in every way. This allows you to eat the enemy Baron could hardly stop you, or enlist your club head speed without you interested in eating the Baron.
You should have purple eyes or eye medications Oracle to break the opponent's limited vision of the enemy as well as eliminate the possibility of being robbed.





















When you know where the enemy

For example, the concentration of large numbers to eat Dragon, please take advantage of distance and time for the team to eat Baron Dragon eating. Of course, Baron bring more gold as well as other advantages. This applies not only to the Dragon, but also with many other cases. Consider that the enemy will take how much time to Baron areas where they have there eyes.


Time is the most important problem in eating Baron. Both teams should consider going to do that while eating Baron opponents appear in that area. There are many teams that all members have to each other is also on the board when the enemy is concerned Baron and treatment. Would be extremely detrimental to both lose money, as well as charms Baron died, which the opponent can comfortably through your home and office.



Baron dispute

Baron issue in dispute is inevitable. Disputes often occur when one of the two teams started to beat Baron. If you feel that you and the team did not have the advantage, let's go back to recovery, while focusing the enemy started eating Baron.
It helps you eliminate the unfavorable effects on the body, as well as blood and full of energy. If a dispute, try to eliminate the enemy generals as quickly as possible, usually: AD Carry (general have high physical damage) or AP Carry (general have high magic damage).
If you can make the enemy to retreat to recover, you also have time for you to kill Baron finished without difficulty.

If you feel your team is not capable of winning the war, only Baron also a Baron that was robbed at the last minute. But this is a very dangerous strategy. Sometimes this action makes your whole team killed but did not rob the Baron and makes the game ends quickly.
Take advantage of the experience and the article itself to help the team be successful offline!





Friday, 19 April 2013

The equipment Doran - Buy how many is enough?



The Doran is equipped with a fitted style featured in Legends Alliance. It is equipped with small group work good first game and losing the next effect. The equipment is fully cumulative effects together so people tend to play more with this page from top to increase efficiency. So how much is enough?

Doran Shield


Effect:
100 blood
5 armor
8 blood back in 5 seconds
Intrinsic SOLE: Support 6 damage from the attack of the enemy general base.

There should be more than a Doran Shield.
Doran Shield is perhaps less well equipped to use the most current at the time of purchase by the fitted trend recently is not really conducive to this equipment. Although further editing intrinsic ability to support only 6 damage from the attack of the enemy officers, but that does not help shield Doran become more important use. With the generals on the road usually start style Silk Armor + 5 potions or drug strength potions + 4 + Eyes Blue Shield Doran is unlikely to meet the needs healing abilities to fight with rivals.
In addition, the purchase Doran shield that you do not have the money to buy eye, so you will always be afraid of the enemy generals jungle to hunt. Another problem is that due to the intrinsic Doran's Shield should not cumulative with each owning 2 effectively shield is not high. Therefore, if the shield Doran, perhaps the only one up and then go straight to the page being larger.
Doran Rings

Effect:
15 magic power
80 blood
3 in 5 seconds in energy
Intrinsic: In the 5-defeating energy per unit

Doran Rings should be combined with a few other small equipment such as Kage Lucky dagger.
Doran Shield if only for the minister to help move the Rings Doran is something just for the shaman. However, that does not "fall from grace" as Shield Doran, Doran Rings has proved very useful for mages to use the energy. First, for each of the next 15 Doran Ring magic power is not a small figure. Along with 80 blood to compensate for blood thinner capital of the shaman. Internal energy in the 5-defeating unit also was impressed by the first criterion of the shaman is to be able to push the good.
With the same features well be entirely cumulative, players often choose the mage owns about 2 Doran Ring before saving to the more advanced equipment. The reason for choosing the first 2 because it seems a little less but if Doran Ring up to 3 times over the map, the more powerful will be stalled. In these situations you are chopping boards make up the dagger Kage 2 Lucky Ring Doran. Thus, the amount of your damage output, but there is still enough gold plus the time to help equip future.

 Doran sword

Effect:
10 damage
80 blood
Intrinsic: Each basic attack hits back 5 blood.

After enough 2 Make Doran should aim gradually to the higher equipped.
Compared with the other two fitted Doran, Doran search is probably the most popular pages by gladiators on the street, between the killer or the physical key in all this is possible on site. 10 and 80 blood damage is too perfect figures to add to the weakness as well as strength increases for the general cause physical damage. As for the physics major generals under way, they will need to add the ability to draw blood on each of 5 basic strikes from Doran search by index combined with supporting blood Jade will give them the ability excellent cylindrical .
Search For Doran, the number is usually chosen from 2 to 3. 2 The most common is because this is a sufficient number to equip small and medium increase efficiency, not just slow progress to advanced level. With a number of major generals under way, they can be up to a third Doran needed large amount of blood to exchange tactics with opponents constantly. However, consider if one can replace the Doran 3 with a higher equipment such as picks or even a BF search for greater efficiency.

Thursday, 18 April 2013

How to play Ahri - nine tailed fox sexy and powerful



Ahri is a general somewhat difficult to play, however, if played well, this really is a violent female minister. The skills of Ahri very unique and has many advantages such as range for distance, with the standard amount of damage, passive skills to increase lane capacity and survivability of the combat phase, and she also Last moves extremely maneuverable. In addition, wind skills 3rd Marriage is special skills in League Of Legends, an ability to "charm" rather than a "provocation".

Abilities

    Orb of Deception - Ahri sends out and pulls back her orb, dealing magic damage on the way     out and True damage on the way back.

Deals 40/65/90/115/140 (+0.33) magic damage on the way out, and 40/65/90/115/140 (+0.33) true damage on the way back.
Cost70/75/80/85/90 Mana
Range880

Fox-Fire - Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) 
dealing 40/65/90/115/140 (+0.4) magic damage. Enemies hit with multiple fox-fires take 50% damage from each additonal fox-fire.
Cost60 Mana
Range800

Charm - Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.

Blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).
Cost50/65/80/95/110 Mana
Range975

Spirit Rush - Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.

Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 85/125/165 (+0.35) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.
Cost100 Mana
Range450

Essence Theft - Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp.  


RECOMMENDED RUNES :


Greater Mark of Magic Penetration (+0.87 magic penetration)



Greater Seal of Scaling Mana Regeneration (+0.065 mana regen / 5 sec. per level (1.17 at champion level 18)



Greater Glyph of Scaling Ability Power ( +0.17 ability power per level (3.06 at champion level 18 )



Greater Quintessence of Ability Power (+4.95 ability power)



MASTERIES



STARTING ITEMS 


Boots of Speed


Health Potion


EARLY GAME ITEMS 

Hextech Revolver


Sorcerer's Shoes


Rabadon's Deathcap

Early game: the game you should take the time to farm well and pay attention to harass the enemy a chance. In addition, the Minister should also coordinate with the jungle to gank reasonable phase. You should pay attention to your passive skills. It increased by 35% and allows blood to help your lane very well.

MID GAME ITEMS 

Rylai's Crystal Scepter


Will of the Ancients

Mid game: in mid game the period Ahri really shines. At this point, you should complete their level 2 and finished shoes such as shoes or boots witch ... maneuver, to increase movement speed. At this point, let alone with the person you are going to gank the forest under the forest or robbed. Then take advantage of the time to kill opponents in pushing or kill dragon

FINISHING TOUCH RECOMMENDED 

Deathfire Grasp


Void Staff


FINISHING TOUCH (OTHER OPTIONS) 

Zhonya's Hourglass


Athene's Unholy Grail


Abyssal Scepter


LACORPSE'S NORMAL BUILD

Sorcerer's Shoes


Will of the Ancients


Rabadon's Deathcap


Rylai's Crystal Scepter


Deathfire Grasp


Void Staff

Late game: At this point, you should go with the team overall. Taking advantage of the wind kissing skills, find opportunities to pull one member of the enemy toward his teammate, destroy and take advantage of 4 vs 5 to win the combat phase. This time note that you do not waste your last skill because it will have a lot of advantages in this match around. You can use the last way to escape or cause more damage in the phase between two teams fighting.

ABILITY SEQUENCE


Essence Theft : passive

Orb of Deception : Levels - 1 4 5 7 9 

Fox-Fire : Levels - 3 8 10 12 13

Charm : Levels - 2 14 15 17 18

Spirit Rush : Levels - 6 11 16


I wish you success with this Ahri, the ​​9-tailed fox !

How to play Akali, the Fist of Shadow

If anyone ever track league professional League Of Legends in North America, you probably will not be unknown to Westrice, the players had a storming season on the road at first. He had a long standing number one ranking on the tally sheet, a key factor contributing to help Epik Gamer almost always in the top 3 ranked team in countless tournaments. As HotshotGG Nidalee, generals have his name up strong in the hearts of fans, it was Akali.





















A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: ''We do that which must be done.'' When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows Shen and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.


Mark of the Assassin - Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore Energy.
Akali throws her kama at a target enemy to deal 45/70/95/120/145 (+0.4) magic damage and mark the target for 6 seconds.

Akali's melee attacks against a marked target will consume the mark to cause 45/70/95/120/145 (+0.4) magic damage and restore 20/25/30/35/40 Energy.
Cost 60 Energy
Range 600

Twilight Shroud - Akali throws down a cover of smoke. While inside the area, Akali gains Armor and Magic Resist and becomes invisible. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their Movement Speed reduced.
Akali throws down a cover of smoke that lasts for 8 seconds. While inside the area, Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible. Attacking or using abilities will briefly reveal her.

Enemies inside the smoke are slowed by 14/18/22/26/30%.
Cost 80/75/70/65/60 Energy
Range700

Crescent Slash - Akali flourishes her kamas, dealing damage based on her Attack Damage and Ability Power.
Akali flourishes her kamas, slicing nearby enemy units for 30/55/80/105/130 (+0.6) (+0.3) physical damage.

Triggers Mark of the Assassin on targets affected by it.
Cost 60/55/50/45/40 Energy
Range 325

Shadow Dance - Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges both periodically and upon kills and assists, max 3 stacks.
Akali moves through shadows to quickly strike her target, dealing 100/175/250 (+0.5) magic damage.

Akali stores an Essence of Shadow on kills and assists as well as every 25.0/20.0/15.0 seconds up to 3 total.
Cost1 Essence of Shadow
Range 800


Strengths

It can hold the road, a long cylindrical port with the ability to allow blood

High physical damage through internal skills

Mobility, unpredictable transformation skills by the end of

High damage, chases the enemy effectively



Weakness
Protection by Violet Eyes / Oracles elixir and kill susceptible focus
Protection by many generals in the above
Need more farm and equipment


Twin Disciplines - Upon obtaining 20 Ability Power, Akali's basic attacks deal 8% bonus magic damage, increasing by 1% for every 6 Ability Power gained thereafter.

Upon obtaining 10 Bonus Attack Damage, Akali gains 8% Spell Vamp, increasing by an additional 1% for every 6 Bonus Attack Damage gained thereafter.


RECOMMENDED RUNES :


Greater Mark of Magic Penetration (+0.87 magic penetration)



Greater Seal of Scaling Heal (+1.08  health per level (19.44 at champion level 18)


             

 Greater Glyph of Scaling Ability Power ( +0.17 ability power per level (3.06 at champion level 18 )



Greater Quintessence of Ability Power (+4.95 ability power)



STANDARD START


Boots of Speed

 x3
Health Potion

Start game
If you decide to invade the enemy forest, you should still increase Imprint Assassin skills, attack whoever is in range hit. But never get greedy because now you do not have to defend Smoke Bomb. You should try burning and killing generals that you can. When in danger, you use variable speed to escape from encirclement immediately.

ALTERNATIVE START #1
 x9
Health Potion

 x2
Sight Ward


ALTERNATIVE START #2

Cloth Armor

 x5
Health Potion

Early game
You should always choose the road on his first hit with the competitors with low magic skills as Nidalee, Singed, Wukong. When the game starts, just use melee attacks to livestock farming and start using Assassin Imprint on your opponent whenever possible. At the next level, take advantage of throwing smoke bomb over the monster farm, constantly throwing Imprint Assassin and even melee to enable India to mark the corner molding, food rival soldiers prevented.

CORE

Hextech Gunblade


Rabadon's Deathcap


SHOES & ENCHANTMENTS

Sorcerer's Shoes


Mercury's Treads


Ninja Tabi


Enchantment: Furor


Enchantment: Alacrity


Enchantment: Homeguard

Mid Game
You Should Turn Back when up to level 6, at which point you have 1300 gold and immediately bought Hextech gun. On the run on the road, you will have enough time to recover fully 3-way Dance the Night. You will have a knack for harassment and pressure angle as mentioned above. Combo here will be much stronger: Imprint Assassin -> wait 2 seconds and Dance the Night -> Assassin Imprint Imprint 1 and activate again. Remember that if you use incineration sure can finish off the enemy.

DAMAGE

Void Staff


Lich Bane


Deathfire Grasp


Mejai's Soulstealer


Haunting Guise


DEFENSES

Zhonya's Hourglass


Guardian Angel


Abyssal Scepter


Spirit Visage


Banshee's Veil


Quicksilver Sash


HEALTH

Rylai's Crystal Scepter


Warmog's Armor

Late game
Akali should always be the last to join the battle, especially if the enemy is Violet Eyes / Oracle elixir. Get behind your team when the enemy has used all skills disabled. Immediately, use Darkness Dance, breaking the enemy team and employees on all continents killed minister of their damage. Bear in mind that only concentrate your firepower on one enemy until he dies, Dark Dance Your new cooldown. In the case of the other generals noticed, trying to protect their flagship Minister, you throwing smoke bombs down immediately, they wait patiently redirect attacks and massacres continued weak generals, less blood , allowing the enemy resistance. For Akali, ie not from Pirates of the KS - Kill Steal that simply assured victory - Kill Secured.


EXTRA GOLD?

Elixir of Fortitude


Elixir of Brilliance


Sight Ward


Vision Ward


STANDARD BUILD

Sorcerer's Shoes


Enchantment: Furor


Hextech Gunblade


Zhonya's Hourglass


Void Staff


Rabadon's Deathcap


Lich Bane


Guardian Angel

MASTERIES





















ABILITY SEQUENCE


Twin Disciplines : passive

Mark of the Assasin : Levels - 1 3 5 7 9 

Twilight Shroud : Levels - 2 14 15 17 19

Crescent Slash : Levels - 4 8 10 12 13

Shadow Dance : Levels - 6 11 16


Tips and tricks games

One of the most important things is actively used Akali Smoke Bomb. Invisibility lasts over 8 seconds and immediately cease all attention and general farm enemy monsters. In the street, when the enemy intends to melee, you should immediately throw smoke bombs as soon as the damage is. This made him unable to continue your damage, slowed, and with all the monster inside our farm attacks. When the enemy was still mystified as to not damage your attack, you can immediately responded by Imprint Assassin and 1 attack to activate. Repeat this and do not be afraid to fight back because you opponent will also allow blood to heal through the passive skills.
One of the most powerful combo includes use of Akali Dance the Night, and Mark Indian Killer, and one smoke bomb attack to activate the Mark Indies 2nd. Combo is more scary than when you use a mature way. Increased burning and sickle dance, no major generals can withstand heat.
If you read these lines until you have grasped about 90% of the painful experience of Westrice and know. What are you waiting, quickly unlock Riot Akali with only 280 points or 3150 points, and work out quickly the battlefield alone. 

 
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