Abilities
Orb of Deception - Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
Deals 40/65/90/115/140 (+0.33) magic damage on the way out, and 40/65/90/115/140 (+0.33) true damage on the way back.
Cost70/75/80/85/90 Mana
Range880
Fox-Fire - Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Releases three fox-fires that lock on to nearby enemies (prioritizes Champions)
dealing 40/65/90/115/140 (+0.4) magic damage. Enemies hit with multiple fox-fires take 50% damage from each additonal fox-fire.
Cost60 Mana
Range800
Charm - Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).
Cost50/65/80/95/110 Mana
Range975
Spirit Rush - Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 85/125/165 (+0.35) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.
Cost100 Mana
Range450
Essence Theft - Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp.
STARTING ITEMS
Boots of Speed
Health Potion
EARLY GAME ITEMS
Hextech Revolver
Sorcerer's Shoes
Rabadon's Deathcap
Early game: the game you should take the time to farm well and pay attention to harass the enemy a chance. In addition, the Minister should also coordinate with the jungle to gank reasonable phase. You should pay attention to your passive skills. It increased by 35% and allows blood to help your lane very well.
MID GAME ITEMS
Rylai's Crystal Scepter
Will of the Ancients
Mid game: in mid game the period Ahri really shines. At this point, you should complete their level 2 and finished shoes such as shoes or boots witch ... maneuver, to increase movement speed. At this point, let alone with the person you are going to gank the forest under the forest or robbed. Then take advantage of the time to kill opponents in pushing or kill dragon
FINISHING TOUCH RECOMMENDED
Deathfire Grasp
Void Staff
FINISHING TOUCH (OTHER OPTIONS)
Zhonya's Hourglass
Athene's Unholy Grail
Abyssal Scepter
LACORPSE'S NORMAL BUILD
Sorcerer's Shoes
Will of the Ancients
Rabadon's Deathcap
Rylai's Crystal Scepter
Deathfire Grasp
Void Staff
Late game: At this point, you should go with the team overall. Taking advantage of the wind kissing skills, find opportunities to pull one member of the enemy toward his teammate, destroy and take advantage of 4 vs 5 to win the combat phase. This time note that you do not waste your last skill because it will have a lot of advantages in this match around. You can use the last way to escape or cause more damage in the phase between two teams fighting.
ABILITY SEQUENCE
Essence Theft : passive
Orb of Deception : Levels - 1 4 5 7 9
Fox-Fire : Levels - 3 8 10 12 13
Charm : Levels - 2 14 15 17 18
Spirit Rush : Levels - 6 11 16
I wish you success with this Ahri, the 9-tailed fox !