Thursday, 18 April 2013

How to play Akali, the Fist of Shadow

If anyone ever track league professional League Of Legends in North America, you probably will not be unknown to Westrice, the players had a storming season on the road at first. He had a long standing number one ranking on the tally sheet, a key factor contributing to help Epik Gamer almost always in the top 3 ranked team in countless tournaments. As HotshotGG Nidalee, generals have his name up strong in the hearts of fans, it was Akali.





















A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: ''We do that which must be done.'' When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows Shen and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.


Mark of the Assassin - Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore Energy.
Akali throws her kama at a target enemy to deal 45/70/95/120/145 (+0.4) magic damage and mark the target for 6 seconds.

Akali's melee attacks against a marked target will consume the mark to cause 45/70/95/120/145 (+0.4) magic damage and restore 20/25/30/35/40 Energy.
Cost 60 Energy
Range 600

Twilight Shroud - Akali throws down a cover of smoke. While inside the area, Akali gains Armor and Magic Resist and becomes invisible. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their Movement Speed reduced.
Akali throws down a cover of smoke that lasts for 8 seconds. While inside the area, Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible. Attacking or using abilities will briefly reveal her.

Enemies inside the smoke are slowed by 14/18/22/26/30%.
Cost 80/75/70/65/60 Energy
Range700

Crescent Slash - Akali flourishes her kamas, dealing damage based on her Attack Damage and Ability Power.
Akali flourishes her kamas, slicing nearby enemy units for 30/55/80/105/130 (+0.6) (+0.3) physical damage.

Triggers Mark of the Assassin on targets affected by it.
Cost 60/55/50/45/40 Energy
Range 325

Shadow Dance - Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges both periodically and upon kills and assists, max 3 stacks.
Akali moves through shadows to quickly strike her target, dealing 100/175/250 (+0.5) magic damage.

Akali stores an Essence of Shadow on kills and assists as well as every 25.0/20.0/15.0 seconds up to 3 total.
Cost1 Essence of Shadow
Range 800


Strengths

It can hold the road, a long cylindrical port with the ability to allow blood

High physical damage through internal skills

Mobility, unpredictable transformation skills by the end of

High damage, chases the enemy effectively



Weakness
Protection by Violet Eyes / Oracles elixir and kill susceptible focus
Protection by many generals in the above
Need more farm and equipment


Twin Disciplines - Upon obtaining 20 Ability Power, Akali's basic attacks deal 8% bonus magic damage, increasing by 1% for every 6 Ability Power gained thereafter.

Upon obtaining 10 Bonus Attack Damage, Akali gains 8% Spell Vamp, increasing by an additional 1% for every 6 Bonus Attack Damage gained thereafter.


RECOMMENDED RUNES :


Greater Mark of Magic Penetration (+0.87 magic penetration)



Greater Seal of Scaling Heal (+1.08  health per level (19.44 at champion level 18)


             

 Greater Glyph of Scaling Ability Power ( +0.17 ability power per level (3.06 at champion level 18 )



Greater Quintessence of Ability Power (+4.95 ability power)



STANDARD START


Boots of Speed

 x3
Health Potion

Start game
If you decide to invade the enemy forest, you should still increase Imprint Assassin skills, attack whoever is in range hit. But never get greedy because now you do not have to defend Smoke Bomb. You should try burning and killing generals that you can. When in danger, you use variable speed to escape from encirclement immediately.

ALTERNATIVE START #1
 x9
Health Potion

 x2
Sight Ward


ALTERNATIVE START #2

Cloth Armor

 x5
Health Potion

Early game
You should always choose the road on his first hit with the competitors with low magic skills as Nidalee, Singed, Wukong. When the game starts, just use melee attacks to livestock farming and start using Assassin Imprint on your opponent whenever possible. At the next level, take advantage of throwing smoke bomb over the monster farm, constantly throwing Imprint Assassin and even melee to enable India to mark the corner molding, food rival soldiers prevented.

CORE

Hextech Gunblade


Rabadon's Deathcap


SHOES & ENCHANTMENTS

Sorcerer's Shoes


Mercury's Treads


Ninja Tabi


Enchantment: Furor


Enchantment: Alacrity


Enchantment: Homeguard

Mid Game
You Should Turn Back when up to level 6, at which point you have 1300 gold and immediately bought Hextech gun. On the run on the road, you will have enough time to recover fully 3-way Dance the Night. You will have a knack for harassment and pressure angle as mentioned above. Combo here will be much stronger: Imprint Assassin -> wait 2 seconds and Dance the Night -> Assassin Imprint Imprint 1 and activate again. Remember that if you use incineration sure can finish off the enemy.

DAMAGE

Void Staff


Lich Bane


Deathfire Grasp


Mejai's Soulstealer


Haunting Guise


DEFENSES

Zhonya's Hourglass


Guardian Angel


Abyssal Scepter


Spirit Visage


Banshee's Veil


Quicksilver Sash


HEALTH

Rylai's Crystal Scepter


Warmog's Armor

Late game
Akali should always be the last to join the battle, especially if the enemy is Violet Eyes / Oracle elixir. Get behind your team when the enemy has used all skills disabled. Immediately, use Darkness Dance, breaking the enemy team and employees on all continents killed minister of their damage. Bear in mind that only concentrate your firepower on one enemy until he dies, Dark Dance Your new cooldown. In the case of the other generals noticed, trying to protect their flagship Minister, you throwing smoke bombs down immediately, they wait patiently redirect attacks and massacres continued weak generals, less blood , allowing the enemy resistance. For Akali, ie not from Pirates of the KS - Kill Steal that simply assured victory - Kill Secured.


EXTRA GOLD?

Elixir of Fortitude


Elixir of Brilliance


Sight Ward


Vision Ward


STANDARD BUILD

Sorcerer's Shoes


Enchantment: Furor


Hextech Gunblade


Zhonya's Hourglass


Void Staff


Rabadon's Deathcap


Lich Bane


Guardian Angel

MASTERIES





















ABILITY SEQUENCE


Twin Disciplines : passive

Mark of the Assasin : Levels - 1 3 5 7 9 

Twilight Shroud : Levels - 2 14 15 17 19

Crescent Slash : Levels - 4 8 10 12 13

Shadow Dance : Levels - 6 11 16


Tips and tricks games

One of the most important things is actively used Akali Smoke Bomb. Invisibility lasts over 8 seconds and immediately cease all attention and general farm enemy monsters. In the street, when the enemy intends to melee, you should immediately throw smoke bombs as soon as the damage is. This made him unable to continue your damage, slowed, and with all the monster inside our farm attacks. When the enemy was still mystified as to not damage your attack, you can immediately responded by Imprint Assassin and 1 attack to activate. Repeat this and do not be afraid to fight back because you opponent will also allow blood to heal through the passive skills.
One of the most powerful combo includes use of Akali Dance the Night, and Mark Indian Killer, and one smoke bomb attack to activate the Mark Indies 2nd. Combo is more scary than when you use a mature way. Increased burning and sickle dance, no major generals can withstand heat.
If you read these lines until you have grasped about 90% of the painful experience of Westrice and know. What are you waiting, quickly unlock Riot Akali with only 280 points or 3150 points, and work out quickly the battlefield alone. 

Comments

0 comments:

Post a Comment

 
BACK TO TOP